![]() But that’s what makes this collaboration so interesting. This all may sound annoying since Kojima and his studio are known for catering to more “hardcore gaming” sensibilities. Just look at Game Pass – its success pushed Sony to create the all-new PlayStation Plus. Once it’s profitable, other companies may follow in creating their own cloud-native experiences. Microsoft no doubt wants this to further push for the development of cloud-native games and presumably monetize the same. The more people can get into it, then the more popular it becomes. Theoretically, this may only be possible if the title caters to a wider audience, which isn’t a bad thing. If it’s accessible enough – and Microsoft has been doing a good job on that front with Game Pass, cloud gaming on the phone, and browser gaming – then it could be a starting point for other titles to follow. However, Kojima’s name does eliminate one major hurdle – that of the technology being present but not generating enough interest. However, logistically, there is a lot to work out, especially when it comes to input delay, bandwidth consumption, cloud infrastructure and dozens of other things. On the surface, this sounds great, letting Kojima’s imagination loose without worrying about optimization, hardware limitations (it could very well run on the Xbox One if it’s cloud-native), and what have you. This isn’t to be confused with playing current games from the cloud since they don’t leverage the technology for graphics rendering, input and so on. Cloud-native games, which use cloud computing to handle aspects like physics, artificial intelligence, lighting and so on, are still in the very early stage. We don’t know what it will be and the technology powering it is still under-represented in the industry. Of course, there is the question of the game itself. Who knows? The next Persona could very well be released on Xbox, PlayStation and even PC simultaneously. Persona 3 Portable, Persona 4 Golden and Persona 5 Royal are also finally coming to Xbox and Game Pass. Bandai Namco’s Tales franchise was previously relegated to PlayStation, PC and Nintendo platforms (with Tales of Vesperia being the sole exception) but Tales of Arise was released worldwide last year for Xbox along with multiple other platforms. It also opened the doors to previous Yakuza titles coming to Xbox and Game Pass after being exclusive on PlayStation for years. Yakuza: Like a Dragon and Lost Judgment were both released simultaneously for Xbox and PlayStation platforms worldwide – their previous entries were otherwise PlayStation-first titles. This will undoubtedly be beneficial for Microsoft but Xbox players also win in the process. If it impresses other Japanese studios, then they may be interested in working with Xbox, even if it isn’t strictly a cloud-native title. While I don’t believe that this will result in Xbox finally overtaking PlayStation in the Japanese market after all these decades, it’s something that will attract attention to the brand itself. That’s a pretty big thing to market, right off the bat.įurthermore, the studio and its founder are well-renowned in Japan. It would already be a big deal if the developer was working on an exclusive for any platform but it’s particularly special since this will be its first Xbox title. Whether the games sell in the millions or not, garner universal critical acclaim or just a good amount, they generate immediate interest and command attention for an extended period.Īs a whole, Kojima Productions is known for its incredible art design, graphical fidelity and stellar presentation. Love him or hate him, Hideo Kojima is a very recognizable figure in the gaming space and one known for delivering outlandish, unorthodox and madly brilliant experiences. But why is this such a big deal for Microsoft?įrom a marketing standpoint, it’s fairly obvious. There’s been much discussion and at least a few petitions on this grand betrayal (the less said, the better). Not only that, Microsoft reportedly hired Kim Swift of Portal and Left 4 Dead fame to enable this cloud-native experience from Kojima (while officially leading the charge on the medium as a whole). Unofficially, it’s a game in an existing series. Not much is officially known, aside from this new game being cloud-native and something that Kojima has wanted to work on for a long time. More specifically, Hideo Kojima – the creator of the Metal Gear series and director of Death Stranding, known primarily for PlayStation-exclusive (or multi-platform at best) titles – is finally working on an exclusive for Microsoft. After more than a year, it’s finally official – Kojima Productions is working on an Xbox-exclusive game.
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